![]() Ubuntu strives to use only open source programs (free as in freedom) AND also open source file formats - I wonder if that is why the tiff files do not work? PS Will the Linux version have PNG files and a new/edited mhxbase.mhx file from this point on? What are to two possibilities of what I might/should see if I press the TEXTURE DIRECTOR button?Īnd should that button say TEXTURE DIRECTOR or TEXTURE DIRECTORY? So is this to say that the textures will also be stored in the ~/makehuman/exports? I have just changed the default location to ~/makehuman/exports, where the exported files go. The path is overridden if the importer finds the texture in the directory specified by pressing the Texture Directory button. Unknown fileformat ThomasL Posts: 1139 Joined: Tue 2:46 am To verify that you have this bug, start Blender from a terminal and look for this: Modify the three filenames in makehuman/data/3dobjs/mhxbase.mhx from. Load the textures in Blender after the character has been loaded.Ģb. If you look at the material editor, you see that the skin shader material is invisible, and that the textures are black (except for the procedural bump).Ģa. Unfortunately the bug seems to be present in Blender 2.50 as well. Apparently Blender can not read tif files (at least not the MH textures) under Linux, but there are no problems on Windows. Blender also has a tendency to become unstable if you import several characters I have sometimes got errors of the type "This can not happen". However, if replace scene is disabled, it is up to the user to delete all objects if he imports several characters, including the display objects hidden away on layer 20. ![]() ![]() ![]() This is probably not a good idea, better to just delete meshes and armatures. The importer deletes all objects in the scene, including the world. In the mean time, here are some comments. Thank you for your feedback, which is very valuable for me. What does a beginner need to do to complete the process and be at least ready to make a test render? įor example, if I do a render I get nothing but a blue screen after deleting the cube and importing the MakeHuman model? What should we see if we do a test render?. This will at least give you the default camera and a light. For someone new and just getting started it might be easier to open blender and choose File > New, delete the default cube (delete) and leave the REPLACE SCENE un-pressed in the MHX. Once we import, (using the MHX) are we ready to do a test render?įor me (in Ubuntu 9.10) there is no camera or lights so I have to add them if I choose REPLACE SCENE in the MHX. So for the makehuman-nightly that would be:Ĭode: Select all /usr/share/makehuman/data/texturesĪnd for the makehuman-alpha that would be:Ĭode: Select all /usr/local/makehuman/data/textures Should we be pasting in the directory where the textures are located? By default, textures are assumed to be located in the data/textures folder in the MakeHuman directory from which the file was exported. Select the directory where the import script should look for textures.
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